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I've just recently discovered SDA and have spent the last few days just looking around and watching some of the speed runs of some of the greats from my childhood.However, I have disappointingly come to find, that there is no speed run for my all-time favorite game Azure Dreams.Now, I know most people don't even know of this games existence but nonetheless I've decided to create a speed run topic dedicated to the greatest game of all time!From what I can think of I can only really see two types of speed runs for this game:1. Any% Speed run (wasnt sure what else to call it)- Realistically this will turn into a quickest floor 40 run as taking more than one trip to finish the story in a speed run would be unacceptable.2.

100% Run- Now here is where things would become debatable. I feel that all girls and buildings are an obvious must, what is up for debate is whether all monster book entries need to be filled and whether all familiars need to be owned in the hut.

Thread title: I've just recently discovered SDA and have spent the last few days just looking around and watching some of the speed runs of some of the greats from my childhood.However, I have disappointingly come to find, that there is no speed run for my all-time favorite game Azure Dreams.Now, I know most people don't even know of this games existence but nonetheless I've decided to create a speed run topic dedicated to the greatest game of all time!From what I can think of I can only really see two types of speed runs for this game:1. Any% Speed run (wasnt sure what else to call it)- Realistically this will turn into a quickest floor 40 run as taking more than one trip to finish the story in a speed run would be unacceptable.2. 100% Run- Now here is where things would become debatable. I feel that all girls and buildings are an obvious must, what is up for debate is whether all monster book entries need to be filled and whether all familiars need to be owned in the hut. I know this game. I remember it taking a while though, so good luck.

If you can get it under 7 hours, that will be a feat unto itself given the leveling system.For those that don't know this game, it's a monster taming game, think pokemon lite. You can level your main character in the tower, but you lose all levels once you exit. You get to keep items though and your monsters retain their levels.

You collect eggs to hatch tame monsters. The main draw of the game is to rebuild the desert oasis town that surrounds the tower. You get to unlock a bunch of mini-games that can earn you money to fix up more of the town or buy items in addition to winning the attention of various love interests.I haven't finished the game, and I don't think I got very far, but I know played well over 20 hours and didn't make it past the 30th level without dying horribly. I know this game. I remember it taking a while though, so good luck. If you can get it under 7 hours, that will be a feat unto itself given the leveling system.For those that don't know this game, it's a monster taming game, think pokemon lite. You can level your main character in the tower, but you lose all levels once you exit.

You get to keep items though and your monsters retain their levels. You collect eggs to hatch tame monsters.

The main draw of the game is to rebuild the desert oasis town that surrounds the tower. You get to unlock a bunch of mini-games that can earn you money to fix up more of the town or buy items in addition to winning the attention of various love interests.I haven't finished the game, and I don't think I got very far, but I know played well over 20 hours and didn't make it past the 30th level without dying horribly. Yea, the game does have an intensely sharp difficulty curve, but coming from someone who has spent more than 200+ hours in this game with almost 800 total trips to the tower, I knowthat it's possible to get a first trip floor 40 run done in about two hours or so. Yea, the game does have an intensely sharp difficulty curve, but coming from someone who has spent more than 200+ hours in this game with almost 800 total trips to the tower, I knowthat it's possible to get a first trip floor 40 run done in about two hours or so. Glad to see that I'm not the only one to love this game!As of right now, my first trip runs are getting a little better, after 15 tries I'm averaging between floors 20-28 every time. I'm re-learning a ton of strategies I made back about five or soyears ago.

Hopefully I'll make my first 40 by the end of the week.due to my 40 hour job involving me sitting in front of my laptop with Azure Dreams emulated on it.As of now I don't really know of any easy way to capture footage on my laptop, and on top of that my ISO is buggy creating problems like text overlapping and (by far a HUGE problem) no map.If anyone has any ideas or links that they can share to help with these issues feel free. Glad to see that I'm not the only one to love this game!As of right now, my first trip runs are getting a little better, after 15 tries I'm averaging between floors 20-28 every time. I'm re-learning a ton of strategies I made back about five or soyears ago. Hopefully I'll make my first 40 by the end of the week.due to my 40 hour job involving me sitting in front of my laptop with Azure Dreams emulated on it.As of now I don't really know of any easy way to capture footage on my laptop, and on top of that my ISO is buggy creating problems like text overlapping and (by far a HUGE problem) no map.If anyone has any ideas or links that they can share to help with these issues feel free:). Floor 1- Tutorial, nothing specialFloor 2- Started out in a room with one troll and one Pulunpa, Leveled Kewne and I to 2.FOUND GOLD SWORD!!!!!!!! Danger dash game download old version.

(Score!.oh wait.this is my one trip run? Well then thatdoesnt help at all.lame) Also found a Holy Scroll, this will probably be a life saver later.Fought a few more monsters, am halfway to level 3Floor 3- Found an odd glitch or programming error here, when I walked into the first roomI saw a troll over in the corner. As I approached I attempted to put myself into primepostitioning to give me the first strike. However as I tried this, the troll only movedevery other turn staying just outside of my reach. So assuming he had stepped on a slow trapI move in a turn right after the troll moves thinking I'd get a second turn.

Azure Dreams is a RPG video game published by Konami released on June 30, 1998 for the PlayStation.

Thetroll just slaps me silly with his spiked club.This is the first time I've runinto a monster that didn't just try to get to me as fast as possible.weird.Anyway, after that whole fiasco I immediately find a red sand! I begin to debatewhether to upgrade the copper sword, gold sword or wait to find a better one.Well I then proceed to step on a rust trap, with my copper now at -1 I equip the gold sword(not cursed thank god) and use the red sand on it. Things seem to be going pretty well so far.until I take one more step and hit a poison trap, falling to 1 health.And before I am able to recover it, a cyclone shows up.and I am forced to use oneuse out of my fire ball. Damn, well I guess I should know by now to accept the bad with thegood.Rest of floor is uneventful.Floor 4- Very Uneventful, only thing of note is I became cornered by two cyclonesand was forced to have Kewne use a brid.more MP consumption than I would haveliked.also increased to level 4 and found an Ice Rock ball.Oh! And I also found a wind crystal.oh wait.this is still my first adventure run?Damn.Floor 5- This is where runs can get destroyed, and this is perfectly proven by the factthat it puts me in a room with two manoevas to start with.thank god for myIce Rock ball.I make it out with only being hit once and have another level upto show for it. The rest of the floor consists of me finding yet another wind crystal(come on now.water or fire please!) and finding the elevator.which had a bombtrap one step before it which I of course stepped onFloor 6- A very hair pulling floor, I start once again with two manoevas. Time for theIce Rock once again.only to have a third one enter.

Although a quick wind seed onit made it much more manageable. After that harder than usual first room I was quicklyrewarded with a Pillar ball and another Pita fruit, very nice.

I feed the Pita fruit toKewne as his MP was at around 40 or so at that point. I attempt to explore the rest of the floorbut with Manoevas seeming to be the only monster that the floor decided to spawn, I makea quick retreat to the elevator.Floor 7- Very short floor, I start this floor with about 4hp which makes the manoeva inthe first room very scary.it is asleep however and is only one space away. I debatewhether or not to go and kill it, I decide for the safe approach and just leave the room.Good idea, because after I took one step the Manoeva immediately woke up, as I was outsidethe boundary of the room however, the manoeva decided to go the opposite direction.I immediately start looking for the elevator and find it in the third room I visit.I leave the floor with 23hp (not bad)Floor 8- Here is where the next set of run killers come into play.Blumes and (dear god no!)U-Boats. Now I'm really starting to believe some higher power is against me doing wellthis run, my spawn room has THREE BLUMES IN IT!!!!!!!!!! I use two Ice Rock blasts to wallmyself in while only allowing one space for a blume to come in at a time.I kill all three with 10hp left.

I begin to leave through the north exit only to seeanother blume (damn it!) and a U-boat (come on now! Really?!?!?!) I immediately changedirections and head west. Not much to say after this, I run into a Clown who succesfullyLoDowns me (of course) so now Kewne and my levels are no longer identical (just kind of aappearances thing for me). I kill two more Blumes and another Manoeva and find the elevator.Floor 9- Now the game introduces one of the greatest and worst monsters at the same time,the Dreamin. With their wind genus and low attack stat they are great for some experienceon the next few floors. However, as with all things in this game, a bad comes with the good.They have the single most frustratingly run ending ablilities next to a Zu, they havehypnosis.

I can't tell you how many runs I have had destroyed because Kewne was asleep andcouldnt help me, or I feel asleep and Kewne couldnt handle the high leveled monsters.I find the elevator right away and debate on whether or not to explore the floor more,I end up trying to explore and move one room to the right in which I find a holy bell.Feeling that this was enough good luck and wanting to leave before the bad set in Idecided to head back to the elevator. Short and sweet.Floor 10- Finally! I spawn in a room with no monsters!!!! This gives me the much neededtime to organize my inventory as I have too much junk at this point and am at my 20 itemlimit. This is made even better by the water crystal also in this room. Let the goodtimes roll! The elevator is also in this room as well, but I'm was feeling pretty good aboutthis floor so I decide to explore a bit.And it pays off handsomely.

I find a truth glass, a Mazarr seed and an exit loupe.Knowing my luck will run out soon I then head back for the elevator. After a couple of clownsand a volcano I also am level 8 (kewne is 9).I don't really know if anyone cares, but I am taking this time to show my items currentlyheld after the first ten floors. Just as a reference point.Kewne Gold+1 Wood shield Fire ball Ice Rock ballPillar Ball Mazarr Mazarr Pita Fruit Med. HerbHoly Bell Holy Scroll Malicious Scroll Wind Crystal Water CrystalMonster Lp.

Truth Glass Pulunpa Egg (Dk. Gray)So there ya go. Onto the Next 10!Floor 11- My awesome luck from floor 10 decided not to carry over here, as I spawnin a room with a dreamin (not bad) and a Griffon (.shit). Deciding my bestcourse of action was to run, and seeing that Kewne was perfectly in range of theGriffon, I pick Kewne up and proceed to try and leave the room.Only to have the Griffon cast Rise at me after taking only one step. Causing 25 of my 48hpI was getting a little worried. I pick Kewne back up and make it to the elevator two roomsaway without incident though.Floor 12- This floor always sucks for two reasons:1) Kraken, enough said2) I need to get the blue collar. Most people think that this is pointless on afirst trip only playthrough, but I highly disagree.

Not only does this allow youto fuse Kewne with any eggs you may find allowing you to pass on potential helpfultraits along the way i.e. Double magic, double attack, double def etc.

But anytimeyou fuse two monsters together the fused monster is also given a full MP recovery! Very,very helpful in my opinion.However this time, things are very promising. I spawn not only in the room with the elevatorbut also with my first egg of the run in it as well! The egg turns out to be a U-boat,not awful but could definatly be better. I take this time to hatch it, as there are nomonsters around to impede the warming process.

I then take time to hatch my pulunpaas well so I can unlock DeRock for my U-boat so I can have a decent fire mix magic touse.NOTE: If you are ever warming an egg and can't fight the monsters on that floor, warmthe egg at the very edge of the room right at the wall barrier. The game won't count youas being in the room at that point, and monsters who walk through the room may not even takenotice of you and will leave through a different exit. This only works however in rooms withthree or more exits.Other than encountering 6 volcanoes (most of which I just threw) on my way throughlooking for the blue collar nothing really happened on this floor. Found the collarfused the two, and moved on to 13.Floor 13- Spawned in the elevator room, went up, didn't feel like dealing with Krakens.Floor 14- Spawned in a room with a Nyuel, and tried out my DeRock mix for the first time.And realized why trial runs are so important.1 damage for a whopping 30MP!

Needlessto say he was immediatly put back in the bag and Kewne came out to finish him off.Other than that, just found the elevator and was on my way.Floor 15- This is where doing a one run only playthrough is actually beneficial.Guru's oil pot is located on this floor and is a quest item needed for a town questearly on. Since I am doing a one run only play however, I don't need to waste timelooking for it.This is the first time in the run I actually start to sweat a little.

I spawn in a roomwith a Nyuel and two Sword trolls. I make it out no problem as they are too far awayto cause any trouble. As I am making my way from one room to the next I see anothernyuel a few spaces ahead, now this wouldn't be a problem exept for the fact that I havea sword troll a few spaces behind me as well.

After doing some quick thinking I decidethe best course of action is to use a Pillar ball and then follow up with a quick mix magicto kill the Nyuel and continue on my way letting the troll gain about two spaces on me(I'm ahead of him by about four at this point).I start with the Pillar ball, all goes well. I have to let him take the next step orI will give him the first attack.

So I wait, the troll is now only two spaces behind me.I attack the nyuel and see a bright red MISS! The Nyuel hits for about 13 damageor so (can't really remember too well), troll is still one space away from attacking however.Next turn, mix magic one more time.MISS! SON OF A.!&^#!!!!!!!! Hit again by the Nyuel,troll is now right on my ass. Once again, I had to do some planning. I decided the safestcourse of action would be to use my holy scroll on myself and kill both the Nyuel and the troll.

This planhowever made certain that my Kewne would die. And seeing as how he is fairly vital asa potential distraction on the later floors I decided that letting him die right herewas not the best choice, especially with this being a trial run and all. So I decideto pick Kewne up, maneuver around the Nyuel being hit twice (the second hit leaving mewith 2hp) and just book it away from that hellish place.Even with another Nyuel and a Garuda joining the chase I still manage to find the elevator.Floor 16- Here is where I have a big problem on deciding what to do, whether or not totry to find a barong or just book it to the elevator. Usually what makes this decisionfor me is how safe it looks when I find the elevator for the first time. If it looksgood I'll either search a room or two or wait on the elevator to see if one comes runningby.

This one ended up being the latter.The only real thing of note on this floor was the finding of a Scarlet Wand. This soleweapon increases my survival chances drastically by effectively doubling my mixturemagic damage with Kewne.

Now I don't have to run as much or take as many hits whenI do need to fight. Very nice pickup!I found the elevator and was fairly safe so I waited for a Barong to show, nothingbut a manoeva which made me leave no questions about it!Floor 17- Very small floor, got caught going to a room that was a dead end and when Idoubled back I had not one but TWO manoevas there to greet me. But with two fire balluses and two mix magic uses I made it out of there only being hit once.Other than that nothing of note, found the elevator, gave Kewne a Mazarr seed and leveledup on top of that. So now at level 12.Floor 18- Very short floor, spawned in the room with the elevator.along with anarachine. End of floor.Floor 19- Spawn in a room with a Fire ball which is nice.

Found a few Weadogs but they weren'ttoo bad as long as I didnt find too many in a row, I can two shot them with my scarletwand Kewne combo. Leveled up again, Kewne and I are now at 13. Found the elevator andimmediately went up. Next floor please.Floor 20- Spawned in the room with the elevator once more. Easy floor.I'm going to stop my comments here for now as these ended up being far more indepththan I planned.

I'll finish the rest of the run and post the rest of the notes whenI am done.Let me know what you think, I know some of the Azure Dreams vets will have a good idea of what I am talkingabout, and for those who don't know so much I'm hoping to post a trial run on youtube fairly soon. I do needsome decent capturing software though as I previously stated if anyone has any ideas.EDIT: I have captured the rest of the run (I'm not telling whether I made it or not, you'll just have to watch it yourself and see) and am in the Processof uploading it to youtube as we speak. I'll post the link when it's up!

Here are some notes I made of the run I am currently undertaking and seems very promising so far, though asI well know, no matter how promising a run may be it can end instantly under any circumstances. I've put them ina spoiler so as not to clutter this whole topic.spoilerFloor 1- Tutorial, nothing specialFloor 2- Started out in a room with one troll and one Pulunpa, Leveled Kewne and I to 2.FOUND GOLD SWORD!!!!!!!! (Score!.oh wait.this is my one trip run? Well then thatdoesnt help at all.lame) Also found a Holy Scroll, this will probably be a life saver later.Fought a few more monsters, am halfway to level 3Floor 3- Found an odd glitch or programming error here, when I walked into the first roomI saw a troll over in the corner.

As I approached I attempted to put myself into primepostitioning to give me the first strike. However as I tried this, the troll only movedevery other turn staying just outside of my reach. So assuming he had stepped on a slow trapI move in a turn right after the troll moves thinking I'd get a second turn. Thetroll just slaps me silly with his spiked club.This is the first time I've runinto a monster that didn't just try to get to me as fast as possible.weird.Anyway, after that whole fiasco I immediately find a red sand! I begin to debatewhether to upgrade the copper sword, gold sword or wait to find a better one.Well I then proceed to step on a rust trap, with my copper now at -1 I equip the gold sword(not cursed thank god) and use the red sand on it. Things seem to be going pretty well so far.until I take one more step and hit a poison trap, falling to 1 health.And before I am able to recover it, a cyclone shows up.and I am forced to use oneuse out of my fire ball. Damn, well I guess I should know by now to accept the bad with thegood.Rest of floor is uneventful.Floor 4- Very Uneventful, only thing of note is I became cornered by two cyclonesand was forced to have Kewne use a brid.more MP consumption than I would haveliked.also increased to level 4 and found an Ice Rock ball.Oh!

And I also found a wind crystal.oh wait.this is still my first adventure run?Damn.Floor 5- This is where runs can get destroyed, and this is perfectly proven by the factthat it puts me in a room with two manoevas to start with.thank god for myIce Rock ball.I make it out with only being hit once and have another level upto show for it. The rest of the floor consists of me finding yet another wind crystal(come on now.water or fire please!) and finding the elevator.which had a bombtrap one step before it which I of course stepped on :(Floor 6- A very hair pulling floor, I start once again with two manoevas. Time for theIce Rock once again.only to have a third one enter. Although a quick wind seed onit made it much more manageable. After that harder than usual first room I was quicklyrewarded with a Pillar ball and another Pita fruit, very nice.

I feed the Pita fruit toKewne as his MP was at around 40 or so at that point. I attempt to explore the rest of the floorbut with Manoevas seeming to be the only monster that the floor decided to spawn, I makea quick retreat to the elevator.Floor 7- Very short floor, I start this floor with about 4hp which makes the manoeva inthe first room very scary.it is asleep however and is only one space away. I debatewhether or not to go and kill it, I decide for the safe approach and just leave the room.Good idea, because after I took one step the Manoeva immediately woke up, as I was outsidethe boundary of the room however, the manoeva decided to go the opposite direction.I immediately start looking for the elevator and find it in the third room I visit.I leave the floor with 23hp (not bad)Floor 8- Here is where the next set of run killers come into play.Blumes and (dear god no!)U-Boats.

Now I'm really starting to believe some higher power is against me doing wellthis run, my spawn room has THREE BLUMES IN IT!!!!!!!!!! I use two Ice Rock blasts to wallmyself in while only allowing one space for a blume to come in at a time.I kill all three with 10hp left. I begin to leave through the north exit only to seeanother blume (damn it!) and a U-boat (come on now! Really?!?!?!) I immediately changedirections and head west. Not much to say after this, I run into a Clown who succesfullyLoDowns me (of course) so now Kewne and my levels are no longer identical (just kind of aappearances thing for me). I kill two more Blumes and another Manoeva and find the elevator.Floor 9- Now the game introduces one of the greatest and worst monsters at the same time,the Dreamin. With their wind genus and low attack stat they are great for some experienceon the next few floors.

However, as with all things in this game, a bad comes with the good.They have the single most frustratingly run ending ablilities next to a Zu, they havehypnosis. I can't tell you how many runs I have had destroyed because Kewne was asleep andcouldnt help me, or I feel asleep and Kewne couldnt handle the high leveled monsters.I find the elevator right away and debate on whether or not to explore the floor more,I end up trying to explore and move one room to the right in which I find a holy bell.Feeling that this was enough good luck and wanting to leave before the bad set in Idecided to head back to the elevator.

Short and sweet.Floor 10- Finally! I spawn in a room with no monsters!!!! This gives me the much neededtime to organize my inventory as I have too much junk at this point and am at my 20 itemlimit.

This is made even better by the water crystal also in this room. Let the goodtimes roll! The elevator is also in this room as well, but I'm was feeling pretty good aboutthis floor so I decide to explore a bit.And it pays off handsomely. I find a truth glass, a Mazarr seed and an exit loupe.Knowing my luck will run out soon I then head back for the elevator. After a couple of clownsand a volcano I also am level 8 (kewne is 9).I don't really know if anyone cares, but I am taking this time to show my items currentlyheld after the first ten floors. Just as a reference point.Kewne Gold+1 Wood shield Fire ball Ice Rock ballPillar Ball Mazarr Mazarr Pita Fruit Med. HerbHoly Bell Holy Scroll Malicious Scroll Wind Crystal Water CrystalMonster Lp.

Truth Glass Pulunpa Egg (Dk. Gray)So there ya go. Onto the Next 10!Floor 11- My awesome luck from floor 10 decided not to carry over here, as I spawnin a room with a dreamin (not bad) and a Griffon (.shit).

Deciding my bestcourse of action was to run, and seeing that Kewne was perfectly in range of theGriffon, I pick Kewne up and proceed to try and leave the room.Only to have the Griffon cast Rise at me after taking only one step. Causing 25 of my 48hpI was getting a little worried. I pick Kewne back up and make it to the elevator two roomsaway without incident though.Floor 12- This floor always sucks for two reasons:1) Kraken, enough said2) I need to get the blue collar.

Most people think that this is pointless on afirst trip only playthrough, but I highly disagree. Not only does this allow youto fuse Kewne with any eggs you may find allowing you to pass on potential helpfultraits along the way i.e. Double magic, double attack, double def etc. But anytimeyou fuse two monsters together the fused monster is also given a full MP recovery! Very,very helpful in my opinion.However this time, things are very promising.

I spawn not only in the room with the elevatorbut also with my first egg of the run in it as well! The egg turns out to be a U-boat,not awful but could definatly be better. I take this time to hatch it, as there are nomonsters around to impede the warming process.

I then take time to hatch my pulunpaas well so I can unlock DeRock for my U-boat so I can have a decent fire mix magic touse.NOTE: If you are ever warming an egg and can't fight the monsters on that floor, warmthe egg at the very edge of the room right at the wall barrier. The game won't count youas being in the room at that point, and monsters who walk through the room may not even takenotice of you and will leave through a different exit. This only works however in rooms withthree or more exits.Other than encountering 6 volcanoes (most of which I just threw) on my way throughlooking for the blue collar nothing really happened on this floor. Found the collarfused the two, and moved on to 13.Floor 13- Spawned in the elevator room, went up, didn't feel like dealing with Krakens.Floor 14- Spawned in a room with a Nyuel, and tried out my DeRock mix for the first time.And realized why trial runs are so important.1 damage for a whopping 30MP!

Needlessto say he was immediatly put back in the bag and Kewne came out to finish him off.Other than that, just found the elevator and was on my way.Floor 15- This is where doing a one run only playthrough is actually beneficial.Guru's oil pot is located on this floor and is a quest item needed for a town questearly on. Since I am doing a one run only play however, I don't need to waste timelooking for it.This is the first time in the run I actually start to sweat a little. I spawn in a roomwith a Nyuel and two Sword trolls. I make it out no problem as they are too far awayto cause any trouble. As I am making my way from one room to the next I see anothernyuel a few spaces ahead, now this wouldn't be a problem exept for the fact that I havea sword troll a few spaces behind me as well.

After doing some quick thinking I decidethe best course of action is to use a Pillar ball and then follow up with a quick mix magicto kill the Nyuel and continue on my way letting the troll gain about two spaces on me(I'm ahead of him by about four at this point).I start with the Pillar ball, all goes well. I have to let him take the next step orI will give him the first attack. So I wait, the troll is now only two spaces behind me.I attack the nyuel and see a bright red MISS! The Nyuel hits for about 13 damageor so (can't really remember too well), troll is still one space away from attacking however.Next turn, mix magic one more time.MISS! SON OF A.!&^#!!!!!!!!

Hit again by the Nyuel,troll is now right on my ass. Once again, I had to do some planning. I decided the safestcourse of action would be to use my holy scroll on myself and kill both the Nyuel and the troll. This planhowever made certain that my Kewne would die. And seeing as how he is fairly vital asa potential distraction on the later floors I decided that letting him die right herewas not the best choice, especially with this being a trial run and all.

So I decideto pick Kewne up, maneuver around the Nyuel being hit twice (the second hit leaving mewith 2hp) and just book it away from that hellish place.Even with another Nyuel and a Garuda joining the chase I still manage to find the elevator.Floor 16- Here is where I have a big problem on deciding what to do, whether or not totry to find a barong or just book it to the elevator. Usually what makes this decisionfor me is how safe it looks when I find the elevator for the first time. If it looksgood I'll either search a room or two or wait on the elevator to see if one comes runningby. This one ended up being the latter.The only real thing of note on this floor was the finding of a Scarlet Wand.

This soleweapon increases my survival chances drastically by effectively doubling my mixturemagic damage with Kewne. Now I don't have to run as much or take as many hits whenI do need to fight.

Very nice pickup!I found the elevator and was fairly safe so I waited for a Barong to show, nothingbut a manoeva which made me leave no questions about it!Floor 17- Very small floor, got caught going to a room that was a dead end and when Idoubled back I had not one but TWO manoevas there to greet me. But with two fire balluses and two mix magic uses I made it out of there only being hit once.Other than that nothing of note, found the elevator, gave Kewne a Mazarr seed and leveledup on top of that. So now at level 12.Floor 18- Very short floor, spawned in the room with the elevator.along with anarachine. End of floor.Floor 19- Spawn in a room with a Fire ball which is nice. Random heroes 3 apk download. Found a few Weadogs but they weren'ttoo bad as long as I didnt find too many in a row, I can two shot them with my scarletwand Kewne combo. Leveled up again, Kewne and I are now at 13.

Found the elevator andimmediately went up. Next floor please.Floor 20- Spawned in the room with the elevator once more.

Easy floor.I'm going to stop my comments here for now as these ended up being far more indepththan I planned. I'll finish the rest of the run and post the rest of the notes whenI am done./spoilerLet me know what you think, I know some of the Azure Dreams vets will have a good idea of what I am talkingabout, and for those who don't know so much I'm hoping to post a trial run on youtube fairly soon. I do needsome decent capturing software though as I previously stated if anyone has any ideas.EDIT: I have captured the rest of the run (I'm not telling whether I made it or not, you'll just have to watch it yourself and see) and am in the Processof uploading it to youtube as we speak. I'll post the link when it's up!

Ok so I was an idiot and forgot about the whole ten minute limit on youtube videos.so you won't be able to see the rest of the run.Needless to say, I was fairly proud of it, however it ended with a very gruesome death at the hands of two dragons on floor 35.Now that I am re-aware of the ten minute limit, I am starting yet another trip into the fray with all of it captured and uploaded.It should be done in about four hours or so, and once again I'll post the link when I'm done, or at least have most of it uploaded.EDIT: Unfortunately the upload of the run will take a little longer than planned. My job actually decided to make me do work today (who'd of thought?)But rest assured for those of you who can't wait for an uploaded run (all one of you.and that one is probably me.) I will make sureto have one up by the end of the night.However I will not upload a run that does not make it past the 25th floor, gotta make sure its at least a little entertaining and helpful, doesn't helpto much for me to die on the second floor. Ok so I was an idiot and forgot about the whole ten minute limit on youtube videos.so you won't be able to see the rest of the run.Needless to say, I was fairly proud of it, however it ended with a very gruesome death at the hands of two dragons on floor 35.Now that I am re-aware of the ten minute limit, I am starting yet another trip into the fray with all of it captured and uploaded.It should be done in about four hours or so, and once again I'll post the link when I'm done, or at least have most of it uploaded.EDIT: Unfortunately the upload of the run will take a little longer than planned. My job actually decided to make me do work today (who'd of thought?)But rest assured for those of you who can't wait for an uploaded run (all one of you.and that one is probably me.) I will make sureto have one up by the end of the night.However I will not upload a run that does not make it past the 25th floor, gotta make sure its at least a little entertaining and helpful, doesn't helpto much for me to die on the second floor:P.