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Star Trek: Armada is a real-time strategy video game developed by Activision and released in the year 2000. Armada is set in the futuristic Star Trek sci-fi universe. In the game, the player has to build and control a star fleet of starships and starbases. The game was followed by a sequel, Star Trek Armada II, released in 2002. Gameplay and modes. The 1.1 patch for Star Trek: Armada II. Star Trek: Armada II Demo. Demo; Posted almost 11 years ago; 2 downloads. The playable Star Trek: Armada II demo.

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Orders captain?

  • Downloads: Armada 1, Armada 2

Armada I

A real-time strategy game published in 2000 by Activision. The game's look and feel is based primarily on Star Trek: The Next Generation, and features a few of its main characters and ships. Playable factions include the United Federation of Planets, the Klingon Empire, the Romulan Star Empire and the Borg.

Rage war across the alpha quadrant. You command four powerful races in a strategic struggle for survival. Who will live? Who will be assimilated? The future depends on your every decision. Multiplayer capability, destroy your friends’ armadas and egos in multiplayer via LAN or internet using one of the four distinct races. Experience revolutionary effects, a true 3-D engine showcases the cinematic action of your 30+ starships.

Armada II

A real time strategy video game published by Activision in 2001, based upon the Star Trek universe. The game showcases events in the Alpha Quadrant between the United Federation of Planets, the Klingon Empire, the Romulan Star Empire, the Cardassian Union, Species 8472, and the Borg.

The Borg are back with an insidious new weapon that threatens the very fabric of the galaxy. Meanwhile, a spatial rift has the mysterious Species 8472 flooding into Federation space. Battle in intense competition over LAN and the internet, where the outcome of every encounter depends on your ability to manage your fleets across the galaxy. All-new ship classes, weapons and intense tactical challenges collide in 3-D battles.

One day the games industry will be ruled by visionaries willing to throw big bucks at original ideas and create the same sort of atmosphere that Hollywood had in the 70s, when it encouraged the likes of Scorsese and Coppola to make their masterpieces. For now, though, we live in the age of Rush Hour2, Hear’Say and Armada II. The original may have gone deservedly unnoticed over here, but in the US it was a big enough hit to ensure a cheap and quick remake was promptly knocked off the Activision assembly line. Not that I didn’t find Armada /vaguely enjoyable, it’s just that I wouldn’t want to play it again. And that is exactly what you are expected to do. It’s the gaming version of Spot The Difference.

Borg Again

So it’s a real-time strategy set in the Next Gen universe and played over a flat map pretending to be space. So you collect resources and build ships as you make your way through the nicely boxed-up campaigns. So yet again, you have to defeat the Borg from assimilating everyone. Would you like some fries with that?

Of course, I’m pissing into the wind here. It's already soldanother warehouse load of copies in the States and filled entire message boards with praise, but at least I can wave an angry fist here and hope to provoke some insulting letters to Feedback.

'The all-new singing and dancing tactical view lets you command your ships in 3D!' they’ll cry with indignation. 'But it’s less than useless,' I’ll retort. Besides there’s no excuse for the presentation being worse, the graphics being no better and the story - the real saving grace of Armada I- being crap. The ships still look like cardboard when they explode and there is so little strategy to speak of you wonder how they get away with having an 's’ in their RTS. The hackneyed formula of collecting resources and building units has been blasted out of the water by more sophisticated titles in recent times. The fact that this is supposed to be set in vast and wondrous outer space just makes the whole thing even more ridiculous.

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Of course there are loads of small additions that will have fans of the original weeping into their warp drives. But ask yourselves this: when was the last time you saw Picard spend half an episode overseeing the construction of an Orbital Processing Facility?