Contents General informationThe equipment listed on this page refer specifically to items that can be equipped on a character's paper doll. Is cataloged in a separate page due to their higher numbers. See the page for various items that can improve character skills, repair anything with durability, or help process food. Other items that are activated with the use command can be found under.Equippable items are anything that the character can wear on their person, usually for a permanent bonus. Each piece is equipped like armor; still occupying slots in the inventory whilst worn and only one piece may be added to each slot at a time.Some items are marked with a golden star next to their name.
Those items are unique and are only generated once per game. A very high tech device that curves a small piece of space time in on itself in order to create a pouch with the storage size of a crate.Location: Waist.
The Pit Premium Lore Book. One of the special items created for this campaign is a premium Sword of the. Kerberos has released a brand new DLC, Sword of the Stars: The Pit - Juggernaut DLC. It includes a new playable character as well as new recipes, weapons, items, monsters and achievements. It includes a new playable character as well as new recipes, weapons, items, monsters and achievements.
Increases inventory by 24 slots, since it is carried in the inventory and takes up 2 slots it effectively increases inventory space by 22 slots. When unequipped or replaced by another belt, the game will effectively drop all items in the expanded inventory slot and automatically try to pick them back up. This can disable the continuing effects of many items such as the Morrigi Med Drone, Pulse Resonator, or even the Force Field Belt you used to replace the Pocket Tesseract.
DevicesDevices are interactible objects which perform a function often related to the room they're in. Machines that are found in working order are immediately useable, while those that are 'broken' can be repaired with a successful skill check.Nearly all devices have a chance to either shutdown or explode for minor damage if you fail any skill check on them. Other devices have far more disastrous effects, which you'll find under the 'Failure' column.DeviceFunctionFailureUse Skill+Repair SkillNotes / Common Rooms. Grants a permanent effect:. +1 Move Speed.
+5 random main Stat. +15 Max health and full heal. Motion Sensor (temporary). +10-15 natural Armor (permanent). Increased hunger period.
(perm.). 20% chance of negative effect.(time between food consumption ticks)Halves food consumption. Receiving the augmentationagain will quarter food consumption. 'Mutagenic blast', -5 to Might, Finesse and Brains. Random stat reduced.5 HP/ each level.
for 100 turns. Increased hunger rate. (permanent).(amount of food consumption each tick)Decipher. Surgery. Psi Labs. Randomly constructs mechas and heals nearby mechas. Mechas constructed include (work in progress):.(probably all and maybe others too.)Chosen bot spawn, though random, seems to be influenced by sub floor level.
Scavenger/Maintenance bots at lower levels. Security Bot MK III at higher levels.See for further details. Once armed, stops constructing additional Mechas. Will explode for moderate damage if a Mecha walks within melee range. Explodes (this may deal heavy damage 150 if unarmored). Sets off alarmTraps.
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Bot Storage & Repair Lab. Destroying it with grenades or is usually a better alternative. Using from a good angle can sometimes work.
Partial heal similar to that of a medkit. Full Heal. 1-2 uses. can use these to heal themselves indefinitely if they choose to (doesn't consume one of the Med Bay's 'use charges' when they use it to heal). Hurts Player. Triggers Alarm being usable. Triggers Alarm and Shutdown.
Shutdown. Exploding with a small radiusComputer+Electronics. Medical & Surgery.
Psi Lab. Botanical Lab. Incubation Room.
Can NOT be found in Slave Pens-any 'Med Bay' found in Slave Pens are Interrogation Pods. Successful repair triggers a partial or full heal.
Have three modes with Bio Mods. Distill. Purge. Create.
if failed repair, Become RuinedElectronics+Biotech. above 20 floorContainersThese are objects that contain useful items, ingredients and equipment depending on what container they are. Containers are typically found in a room which serve a function related to them. All containers which you fail to open can 'Jam', permanently locking up. Destroying a container does nothing.Storage DeviceTypical DropsFailureSkill RequiredNotes / Common Rooms.